Friday, 21 October 2016

Scion LARP

Funded by the Scion second edition Kickstarter, a LARP adaptation from Damocles Thread Development. New to me, they’ve already produced a Champions LARP system.

Obviously the rules will have to cover major superhuman powers clashing.

Thursday, 20 October 2016

The X-Men and the retcon attack

With a new Wolverine movie, Logan, on the way, someone asked if they were a continuous story to catch up on:

They’re really not. 1 and 2 mostly are. 3 (The Last Stand) was but was then retconned to mostly not happen (along with the end of 2). Origins: Wolverine was a highly involved origin story involving at least three characters since retconned. First Class was an origin for the team set in the 60s. The Wolverine was a modern story for him after 3. Days Of Future Past was a sequel to First Class set in the 70s and a sequel to the others due to time travel and results in the retconning of 2 and 3. Apocalypse was a sequel to that set in the 80s (which also retcons some more of 2). Deadpool pretended that his appearance in Origins: Wolverine didn’t happen even though he’s played by the same actor.

I think that’s everything...

Guardians Of The Galaxy Volume 2 Teaser


Tuesday, 18 October 2016

We saved the world. I want a parade!

Have you ever had a parade for the PCs? It’s a classic way to end an adventure, but in the session?

This question came from watching the Olympic and Paralympic parade, with mini-interviews with some of the athletes.

Press conferences too - I’ve mostly seen these in superhero games, naturally. And of course they’re awkward, even when not interrupted by villains.

Sunday, 16 October 2016

Hallowe’en one-shots?

Hallowe’en one-shots? Maybe.

Though the Saturday is a leaving do for two society regulars, the Sunday is the last of the first five-week block for games...

There are some classics here. Since this thread a couple years back, a recent example for this perennial topic, the Call Of Cthulhu 7th edition quickstart is on shelves, and yes, it contains The Haunting.

Saturday, 15 October 2016

Betrayal At House On The Hill

I first played Betrayal At House On The Hill six years ago chez Steve D, and I thought for six years that there was another “The” in the title...

Anyway, it’s a tile-laying boardgame of exploring a supposedly haunted house where some way through the selection of things the PCs uncover trigger one of the PCs to Betrayal! It leans heavily on theme rather than mechanics for its fun, and it’s good to make time to play it a couple times just in case the twist results in the endgame being one-sided either way - you can end up with the Traitor having all the items they need to win and standing in just the right room to do it, or completely unable to reach what they need, although more balanced endgames are more common.

Physical components are nice - a few miniatures, shiny tiles, solid chits, sturdy box.

Might have to properly figure out and play sometime round Hallowe’en...

Tuesday, 11 October 2016

One result of that Star Wars game...

Discussion of medical Droids in Star Wars and why the Rebel has the nondescript 2-1B while the Emperor’s choice for surgery on Vader is a pitch-black room full of shiny black monster droids and smoke. In a thunderstorm.

It was obviously meant to evoke Frankenstein, but the revival there needed a storm to work. Here it just seems to be mood lighting.

In this case, the storm could be the result of the Emperor’s mood. (Only he and R2-D2 shoot lightning in the original trilogy, proving that both are embodiments of their sides of the Force. Ahem.)

But it got me thinking, a planet like Coruscant probably has weather control...

“Weather Control, this is the Emperor. Yes, Emperor. Haven’t you been watching the news? It’s been almost a day! Anyway, I want a storm over my palace. Yes, thunder, lightning, the whole deal. Sets the mood. No? Well then, I’ll have to do it by hand.”


Monday, 10 October 2016

The naming of things

I did basically one bit of prep for Star Wars this week - I wrote down a bunch of weird names in advance. It helped immensely, especially when the PCs returned to the site of a space battle and got a really good look for survivors roll.

Sunday, 9 October 2016

How to feel high-powered

A question on for the poster’s birthday got me thinking about high-powered games and how to make them feel different from more down-to-earth ones. The answer I came up with:

Being able to ignore damage can really have this effect for me. I played the brick in a Marvel SAGA game and could routinely shrug off non-superpowered attacks and a lot of super-attacks as well - taking no damage while everyone else dodged never got old. I’ve played other superhero games where I’ve had highly capable characters in other fields, but in a game of frequent brawling this really did feel different.

Automatic successes are another way, especially in games with critical failure. Rolling a ton of dice can be fun, but no longer needing to roll can be too.

Both of these remove some uncertainty from the game, and knowing the PC can do something can be a real boost to confidence.

Maybe this comes from all the times I’ve had the dice mess up a character’s defining abilities at just the wrong moment...

Saturday, 8 October 2016

Midnight, Texas

The new series from Charlaine Harris, creator of True Blood, is starting on TV soon, and looks like... True Blood, just without HBO there to let it go hog-wild on the sex and violence.

A hidden little town serving as a haven for all kinds of supernaturals beings is a nice reason for the whole mess of urban fantasy PC types to be all together, and to work together.