Wednesday, 16 August 2017

#RPGaDay 2017 16: RPG you enjoy using as is?

#RPGaDay 2017

16: Which RPG do you enjoy using as is?

To vary my answers a bit, Cubicle 7’s Doctor Who, as the simple system allows for a wide variety of characters, and the action-based initiative is genius.

Otherwise, yes folks, Buffy. I don’t even change the grainy Life Points. I probably should, but honestly I hardly ever have the monsters hit the PCs...

Tuesday, 15 August 2017

Coming soon: Mage plot hooks

Halfway through a “thirty hooks from song titles” challenge for Mage: The Ascension and thinking I could run this game.

Though I might be leaning a bit too much on “rival cabals being troublesome”. That may be more of an Awakening thing.

Nosferatu 3?

A potential remake of Nosferatu, from director Robert Eggers and starring Anya Taylor-Joy, reteaming after The VVitch.

Still waiting on the “remix” with virtual sets from the original and Doug Jones as Orlok to come through post-production, though...

#RPGaDay 2017 15: RPG for adapting?

#RPGaDay 2017 

15: Which RPG do you enjoy adapting the most?

Storyteller, I guess. I’ve used Adventure! for spy-fi (with gadgets and some advantage/disadvantage ideas borrowed from Spycraft) and a modern Flash Gordon style space opera, and Trinity for a Battlestar Galactica style military SF game. Mostly because it’s a simple enough framework, reasonably well balanced for human and near-human characters, already used for various character types and genres so it has assorted sets of powers and equipment lists that are fairly easy to bolt on, and it mostly gets out of the way after characters are made.

Monday, 14 August 2017

Wolfman's Got Nards!

Monster Squad saved the world thirty years ago this very night.

#RPGaDay 2017 14: RPG for open-ended campaign?

#RPGaDay 2017 

14: Which RPG do you prefer for open-ended campaign play?

At the risk of repeating myself... Buffy.

Okay, to avoid a one-word answer, why?

It’s a kitchen-sink setting where I can reasonably throw a vast number of absurd ideas at the players and their characters. Parallel universes? Time travel? Killer puppets? A musical episode? Absolutely. With a group prepared to roll with the crazy it’s the gift that keeps on giving.

Jokey geeky table talk can easily stay, or move, in character. Gamers love undercutting villainous speeches, for example, and Buffy does that more often than not.

And that central metaphor, that high school is hell and growing up is a hero’s journey, really works.

Sunday, 13 August 2017

#RPGaDay 2017 13: game experience that changed how you play

#RPGaDay 2017 

13: Describe a game experience that changed how you play.

The earliest are bound to be formative...

My first ever session put me off letting the dice fall where they may, thanks to a near-total TPK by a bear in a side room of a dungeon. (A bear who could apparently teleport...)

My first time GMing, I planned everything out like a Fighting Fantasy book, and found myself having to improvise when the players went off the map. I didn’t handle it terribly well, so practiced that. Improvising systemless games with a friend at school over the lunch hour helped here.

My first “proper” RPG was MERP, which taught me a number of valuable lessons in the half session I suffered through running, about rules density and about adapting systems to settings or the other way around. My second was TOON, which I’d gladly run to this day. This has informed my views on what RPGs are for ever since.

By the time I was in late high school, I was pretty burned out on mission-based games like Shadowrun, so I fell hard for the character-centric Vampire: The Masquerade. I even tried playing music in-session - that didn’t take.

And the inevitable TWH reference - behind the scenes talk with players about what they’d like to put their characters through, with one becoming the Producer to my Director, collaborating on storylines for everybody.

Saturday, 12 August 2017

Zach Best Family Bundle

A DriveThru bundle for Zach Best, of Conjecture Games, also known as Ravious on RPG.net, and his family.

#RPGaDay 2017 12: most inspiring interior art?

#RPGaDay 2017 

12: Which RPG has the most inspiring interior art?

Having not given the cover the win here, I really have to go for Vampire: The Masquerade, especially the black and white Tim Bradstreet chapter frontispieces in the first two editions.


Storytellers Vault Opens

Storytellers Vault opened last night, with, appropriately enough, thirteen products at launch:

Three adventures, two of them introductions to chronicles (Bloody But Unbowed, Contagion and Our Lady Of Sorrows)
Two By Night books, of very different size (Denmark and Madison)
One antagonists book (Fiends And Foes)
Two how-to-play primers for specific groups (Harpies and Ventrue)
One Discipline (Engagement)
One novel (A Golconda Story)
One short story (The Rose Witch)
One foreign-language By Night book (León Nocturno)
One foreign-language story (Pentagrama Demencial)

Also character sheets, templates and art collections.

Naturally, the server is a bit busy.

Interesting to see adventures top the list, with more promised by two of the three and the third, Bloody But Unbowed by Travis Legge, creator of the film and RPG Bloom, introducing a city setting suggesting it will have sequels as well. (So is the Discipline booklet.) We’ll see how well they do, as Vampire: The Masquerade adventures have always been thin on the ground.

Likewise, Denmark By Night is by Jacob Klünder, who worked on Revised and Dark Ages, and Madison by Bill Bodden, who has worked with OP on V20 and more.

And a plug-and-play antagonist book is a good call too.

Friday, 11 August 2017

#RPGaDay 2017 11: Which 'dead game' would you like to see reborn?

#RPGaDay 2017

11: Which ‘dead game’ would you like to see reborn?


Take a wild guess.


Okay, to be slightly more thorough, Buffy and Angel had five written sourcebooks including one ready to go to final edits when the publishing licence ended, and the published books are still available in PDF, which is nice considering how often licensed games vanish when the agreement runs out, so getting those five at least in PDF seems achievable with some legal wrangling. (Please note, I am not a lawyer.)

Thursday, 10 August 2017

#RPGaDay 2017 10: Where do you go for RPG reviews?

#RPGaDay 2017 

10: Where do you go for RPG reviews?

RPG.net, DriveThruRPG, a few blogs like Matt McFarland on character creation and Actual Play.

Wednesday, 9 August 2017

#RPGaDay 2017 9: What to play for about ten sessions?

#RPGaDay 2017 

9: What is a good RPG to play for about ten sessions?

I feel like this should have been question 10...

I used to specialise in games that ran ten sessions or so. It’s a good season-one style Buffy arc, or a trilogy worth of Star Wars, or a decent stab at a “one big book” campaign like Eyes Of The Stone Thief or The Dracula Dossier ... but there are games specifically designed for this kind of length.

Apocalypse World and its offshoots have purposely limited character advancement in their playbooks, with AW featuring Retire To Safety as one of the options when gaining a level after the first five or so and MonsterHearts characters acquiring Growing Up moves as more mature responses to their issues, which suggest a game that runs for a handful of sessions before it’s time to stop, or bring in a new cast of characters one by one or all together if you want to continue.

Tuesday, 8 August 2017

The first Trinity Continuum art

Onyx Path’s Monday update includes the first piece of art for The Trinity Continuum, a character illustrated by Leif Jones, and developer Ian Watson notes...

“I haven’t named her yet, but she doubtless works with the Global Cartography Initiative. Or perhaps even Les Fantômes.”

Those are two of the groups I wrote!


Ahem.

I got a bit excited.

#RPGaDay 2017 8: What to play for two hours or less?

#RPGaDay 2017 

8: What is a good RPG to play for sessions of two hours or less?

To avoid another “it depends” answer, because some players will rip through adventures for various games:

Something without a lot of combat or at least without a lot of detailed combat. Something with fairly defined parameters for adventures. Something like espionage, stealth-heavy, like Black 7? Or something with a core puzzle and little rolled action, like a whodunnit or Doctor Who?

Another good suggestion I’ve seen is comedy-centred games like TOON and Paranoia, because dissolving into chaos is part of the point.