Via Patrick O’Duffy: Peter Ball on Running A Villain Audit
- in superhero series in particular but suited to other games with varied and potentially recurring enemies.
“It’s easy to get stuck into a rut when it comes to bad guys. As GMs we have a natural inclination towards certain times of opposition, usually because they’re either statistically easy to prepare and run (in complex game systems) or the kind of antagonist who resonates with us in more traditional narratives. Either way, in the back of our brain, GMs have a short set of Ur-villain archetypes that they reach for out of habit. So when I started looking the combat problems in my superhero games, I figured this was one of the culprits...”