Monday 4 April 2022

Peaky Blinders

1920s Birmingham gangster series Peaky Blinders concluded last night with a film sequel announced already.

I also saw an advert for the interpretive dance adaptation, which I was not expecting.

I watched it early and enjoyed the grit, occasional poetry and the odd fun anachronism in the music.

It has official board, card and video games with a VR game on the way, as well as trivia quizzes and less than traditionally family-friendly versions of Monopoly and Top Trumps.

No miniatures game... not yet anyway. (Though there are action figures coming too.) 1920s-30s gangsters are well represented in miniatures, of course.

Of course the era is very gameable - modern enough to be familiar while still having room for PC-friendly levels of chaos. It’s the home turf of Call Of Cthulhu and its thousand young, and fighting the Mythos secretly with Army surplus weapons is a popular playstyle.

Dziobak planned a big inspired-by LARP to be played in one of its filming locations as well, due to the combined appeal of gang wars and nice outfits.

My own 1920s gangster interests tend towards the distance of the USA due to early influences like The Untouchables. I never did run that Prohibition-era Vampire game, though my first V5 game had a former bootlegger Prince and a flapper-style Harpy in a modern city

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