Tuesday, 6 August 2024

Star Trek ideas

For about my 250th Star Trek tag:

In almost forty years GMing I have never actually run a Star Trek game.

And the idea goes back a while.

The closest I’ve come was a guest GM shot at a not-quite-Trek game, and the closest I came to offering was in 2009 using Cinematic Unisystem when I got that game’s GM as the only interested player.

I’ve done a fair bit of Doctor Who, going back to when FASA did both licences, so I’ve done my share of planet-of-the-week games although they lack the Starfleet hierarchy. (Not that a Trek game needs that, but it does usually assume that.) The Time Lord then was the first and still regular Trek GM I know, a significantly bigger fan and the person most likely to be interested but also to have strong opinions about it.

Indeed that one not-Trek adventure was as I’ve mentioned before a MegaTraveller adventure that I’d previously run in C7’s Doctor Who with that game’s GM as a Time Lord.

Amusing side note, I never successfully completed the fourth Fighting Fantasy gamebook, Starship Traveller, a Trek-alike which briefly risked a lawsuit with Traveller for using the UK spelling.

So my history of not quite doing Star Trek gaming predates my first Star Trek game.

I’ve made notes since those early games - Klingons? TOS with better effects? The Enterprise after next? - but never gone for it.

I’ve done a lot more Star Wars, since WEG first edition, because that’s much more my idiom. And naturally some Trinity.

I’m considering it now with the my-style-friendly Star Trek Adventures system after playing in a couple of games, and the more loosey-goosey feel of the Kelvin timeline and Strange New Worlds. If nothing else it would give me more authority to grumble about some of the published adventures.

Of course the ship would need a new model and a cool-sounding name. I’ve used Horizon before...

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