Developing ideas used in Enlightenment In Blood, it builds by character type, major allegiance, specific faction, character idea within that group and goals. It’s a good example of a system for one-shot character creation for LARPs and the like.
It’s also a big pile of NPC and faction ideas.
Full coteries of half a dozen vampires with agendas and specific roles, Hunter cells and wild card werewolves too. Add some names and other details and you’ve got the makings of a city.
For example, I swiped the clashing Anarch factions from Enlightenment for later tabletop games, including one of the coterie concepts, as well as the first look at the Church of Caine.
I’m already tempted to use the vampire Krewe in a New Orleans based game.
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