4: Musical Chairs
Musical Chairs: Dance in a circle around a number of chairs, lower than the number of players. When the music stops everybody tries to get a seat, If you fail you’re out. Remove a chair every round so the game has an ending.
Since I mentioned it in relation to Pass The Parcel this is a more active game and sometimes involves wrestling over a chair or trying to hip-check someone else off. Best played with people you know will take that with good grace.
According to sketch show Big Train it can also be used to make people speak in group therapy sessions. Maybe don’t do that. :D
But it could be used to put players on the spot when you want them to introduce their characters or something. Hmm... not serious...or am I?
Okay, in character ideas...
With a dwindling space and fighting over who gets to stay, a more intellectual version would be the lifeboat or hot air balloon thought experiment. Entire settings like Our Brilliant Ruin are about dealing with resources and even land running out. And on a smaller scale lots of groups could end up in lifeboats, on icebergs breaking up and so on. PCs being PCs someone will probably offer to stay behind in a heroic sacrifice.
Okay, less grim version, only so many people can get into the Important Room in the adventure. Assuming the PCs arent being totally selfish they’ll have to work together to decide who gets in.
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