1: Pass The Parcel
Pass The Parcel: Pass a parcel between you, a gift wrapped in several layers of wrapping paper, as music plays. When it stops the holder unwraps a layer, and then the music restarts. Continue until unwrapping the final layer means you win the prize inside.
(Apparently British, with some Canadian play as well, hence the description. It’s kind of like Musical Chairs but less active - you can play a whole game sitting down, which you usually can’t with Musical Chairs.)
In most RPGs and other adventure-ish media this is just asking to be a bomb.
This was also the climactic problem in The Dark Knight Rises and that's not a coincidence. |
To be doubly festive, you could also borrow from Casting The Runes by M. R. James, a curse that has to be passed on before it comes due...
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