20: Apples To Apples
Apples To Apples: Everyone starts with a handful of red noun or descriptor cards like “apple pie”, “caffeine” or “Humphrey Bogart”. One player per round draws a green card with an adjective to compare to, like “American”, “bold” or “cranky”. Everyone else plays one of their descriptor cards and typically argues for why it’s the best comparison, and the green card player judges the winner. (While it can be played without table talk, entertaining arguments for bad matches can win out over actually good matches.) Judging goes around the table until someone hits the required score, a timer runs out, or everyone has had a few turns.
If you can try "as American as Saturn" you'll go far. |
The fourth common family board game that should go here is probably Trivial Pursuit but I don’t have nostalgia or an idea for it and while I’ve only played A2A with friends I do like it and it’s celebrating its twenty-fifth anniversary so here we are.
Could this work as a game mechanic? Insert joke about arguing for the relevance of FATE Aspects here.
How would this work in an adventure? Maybe a spell needs a sympathetic magic component, or a fairytale king demands a suitable tribute or, hey, Christmas present and the PCs have to bullshit their way around it like The Emperor’s New Clothes, or that time Bugs Bunny was the main ingredient in a royal banquet.
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