28 - Suspense
Suspense in-session is easy enough with cutting between scenes, and a little bit can be generated by something simple like opening a door or turning a corner.
But for a good cliffhanger ending you need to be able to escape after the session.
Online games means you can turn off the camera and the players can’t chase you as you try to flee the room.
For slightly more serious advice, check the timing of the session. No fun almost getting to the cliffhanger.
This depends on stakes. A dungeon where your character might be killed by something behind every door feels different to a game with narrative stances or plot armour. And that variety is good, and we should be clear on who wants what in a given game or session to session.
Not every game needs the risk of dire consequences. I learned that running TOON when I was twelve.
If I get attached enough to a character in a really danger-centric game it can just become stressful.
But in any case a good moment of suspense should leave the players wanting more. Ha ha.
28a - 2, 9, 7
What, Contemplative, Person
A chance for suspense with someone weighing a decision. A potential ally considers your call for aid. Can you make a final point to urge them to action?
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