5 - Ancient
Fantasy RPGs often have an ancient past to call back to, usually a lost golden age that explains the more powerful magic items and/or a terrible empire that explains the demonic and undead monsters locked away. Fantasy settings where things are more magically advanced now are rarer, and tend to involve flying trains and stuff like that.
SF RPGs mostly have ancient pasts where it’s space opera. Sometimes this is our present. This goes even faster in post-apocalypse settings where knowledge gets lose within a generation.
Pulp games use our ancient past to generally explain one (1) powerful magic item per adventure, or hidden lands with dinosaurs.
Supers? Possibly all of the above.
Contemporary real-world games also have an ancient past but it’s most likely to come up when you’re robbing a museum.
5a - 5, 8, 7
Why, Grateful, Person
You found the lost scroll of Plotdevice! Can you return it safely to its rightful guardians?
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