Sunday, 13 September 2015

Playing bodyguards

Looking back at the 2012 Hunted post, I would note that for a security agency they don’t do much actual security or bodyguard work - because that only makes good drama when it goes wrong.

For a recent example here, the French graphic novel series Damocles has started to come out in English. It’s a pretty interesting story about kidnap gangs targeting the rich in Europe, and the personalities of the team working to protect a specific target, and could provide inspiration for gaming...

However, it seems to me that bodyguard and security work itself doesn’t really lend itself to long-term games. It’s essentially reactive, unlike the reverse actions in heists. If the players prepare too well, nothing much happens. Damocles concentrates on a client who goes off the grid and makes himself vulnerable, allowing for the big action scenes as the enemy targets him, but having every client being that much trouble could get old pretty fast.

On the other hand, one obvious good place for bodyguard PCs is next to PCs who need bodyguards. I’ve done this and can be a lot of fun. After all, PCs are always going to be in trouble...

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