Jonah
Clan: none, ghoul (Brujah blood)
Concept: club security
Full rules for mortals and ghouls are included in the free V5 Companion available on the World Of Darkness homepage. You could also make a character as standard and stop when you get to the vampire-specific steps, but the ghoul rules in particular would be helpful.
M-Production stock photo, model not named |
Ghouls are living beings given a taste of vampire blood and its power. It stalls the aging process and gives them a little access to their other powers. But it’s addictive, easily burned through, and can affect their emotional and mental wellbeing too. So a ghoul who isn’t servile can make vampires nervous.
Jonah doesn’t answer to any of the coterie directly. His blood comes from Shane’s sire, a more experienced Anarch strategist. And Brujah blood sometimes makes for more free-willed ghouls than most. He’s been assigned to help with the club, and the vampires around are useful, not figures of worship.
Strength 3
Dexterity 4
Stamina 2
Charisma 2
Manipulation 2
Composure 3
Wits 3
Intelligence 2
Resolve 1
Skills (Balanced distribution)
Athletics 1
Brawl 1
Craft
Drive 1
Firearms 2
Larceny 2
Melee
Stealth 2
Survival
Animal Ken
Etiquette
Insight 3
Intimidation 2
Leadership
Performance
Persuasion 1
Streetwise 3
Subterfuge 1
Academics
Awareness 1
Finance
Investigation 3
Medicine 2
Occult
Politics 1 (Anarchs)
Science
Technology
Disciplines
Ghouls have limited access to first-level Disciplines from the vampires who provide them with blood.
Presence: Daunt (1)
Predator Type: N/A
Advantages
Bond Resistance (1)
Mawla: the vampire that provides him blood (2)
Resources 1
Retainers: club security (2)
Domain: Portillon 1
Flaws
Adversary: Sheriff’s ghoul (2)
Convictions and Touchstones
Protect the innocent from harm (his sister’s children)
Humanity starts at 7
Health (Stamina + 3) 5
Willpower (Composure + Resolve) 4
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