4: Roll three times Table A: Dramatis Personae, re-rolling duplicate subtables; the results represent the three affinities, alignments or attributes that each player character must mediate between
34, 2: Mad scientists
51, 6: Tax accountants
43, 6: Street racers
Priorities and Objectives
4: Roll twice on Table B: Priorities and Objectives, re-rolling duplicates; the results represent competing priorities the player characters must negotiate
65: Uncover the truth
42: Navigate politics
Genre and Tone
1: Roll once on Table C: Genre and Tone
64: Thriller
Rules Toys
Roll twice.
26, 3: Divination
12, 6: Randomised characters
Milieu
6: Roll three times on Table E: Milieu, re-rolling duplicate results; each result represents the prevailing condition of one of the setting's three major regions, realms or polities
45, 4: Hereditary nobility
34, 3: Grimdark
34, 4: Old Sins
The department of exploratory science answers to (a) the king and (b) the budget. The bureaucrats have long memories. And the king’s children love racing, so they want the fastest cars in Ruritania.
Characters are generated by card draw, with major arcana used for PVP conflicts.
The multiple rolls are definitely the “how do I fit that in?” part. Mad scientists versus accountants would be easy, but adding street racers after getting the first two threw me, until I got hereditary nobility in milieu and now I’m imagining 1920s-30s style highly experimental racing cars. That suggests a vehicle building system focus that’s an odd fit for divination, though. And that focus also pulled me away from the “uncover the truth” priority which first had me thinking of scientific expeditions and their funding issues.
No comments:
Post a Comment