Men In Black International does a decent job of franchise expanding the setting by moving to a new group in a new office.
See also the Ghostbusters RPG. Not a coincidental thought as the D6 system got a Men In Black RPG.
It shifts the secret alien-fighting dynamic with different workplace comedy archetypes, replacing the original laser-gun take on The Rookie with a keen new arrival propping up a burnout coasting on charm. That’s the part that works best, I think.
The actual story is fine, the mystery not very mysterious, the big finale done in the middle of Tomorrowland: A World Beyond, and the biggest surprise for me was the reveal about the alien gangster H was with being a different one than the one he’s with at the start, which sort of fits his crap James Bond shtick but seems like either one character too many or one too few for the comedy rule of threes. (Warning: also contains P**rs M*rg*n as the latest haha obvious alien.)
The D6 game came in 1997, nice and quick for a tie-in but late in West End Games’ classic run and was supported with exactly one sourcebook, Aliens Recognition Guide: Volume 1. That’s a shame because as the animated series also demonstrates, a lighthearted workaday alien cover-up setup can be a lot of fun, especially playing up the office side as well as the missions. Plenty of Ghostbusters-adjacent games could underscore that better than the various straight-ish UFO conspiracy RPGs.
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