Coming after Vampire: The Masquerade it’s a more traditional action fantasy RPG in a modern setting, with loose class-like Auspices as well as clan-like Tribes, a much larger selection of supernatural enemies to fight and more spell-like powers and magical items to use. It draws from shapeshifting myths far more than the pop culture werewolf.
It also made environmental protection a major factor, and White Wolf sponsored a wolf conservation charity at the time.
I ran it once for about six weeks, while I played a friend’s game for four academic years, and AFAIK he never ran Vampire. While his game still had a fair amount of monster fighting it got into tribal politics often as well in a way that might have worked for Vampire, but he liked the variety of options.
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