Thursday 7 July 2022

Stranger Things 4

Stranger Things is now big enough that being on the internet and avoiding at least some spoilers is pretty much impossible.

(As well as getting a D&D starter kit, with an official Demogorgon miniature. Not to be confused with the miniature used for the Demogorgon miniature. And one of those not-quite-LARP Immersive Experience shows. Meanwhile, Zombicide has a set of totally not the kids D&D style for a fantasy spinoff and Crooked Dice has a classic uniformed Hopper lookalike and three-jawed Demolikes. Nexus Miniatures used to do the kids as of season one, and I was sure somebody else had an Eleven but couldn’t find one. Update: Black Site Studio has the classic kids, in 35mm scale.)

It’s also big enough that after three years away it felt like they wanted to give us three years’ worth in one story. The resultant pacing was kind of odd.

I don’t think I’d get on with Eddie as a GM, though I do appreciate his smile when that natural 20 comes up.

Very much cranking up the change to high school.

Taking time for Max to show trauma and grief.

Lots of cross-cutting of scenes in the first episode.

More depictions of drugs than I’m used to, with stoner comedy, a likeable-ish dealer, and Max medicating.

A new monster that preys on emotional vulnerabilities.

Urgh, bullying plot.

I loved that after one episode of setup the characters who know what’s going on head straight to action mode.

The evil jock is really on-the-nose.

The grown-ups are sidelined hard. But the fight in the plane was hilarious.

Also a lot of computer use and walkie-talkies, which certainly existed at the time but to this relic of the 80s feels like modern storytelling leaking in.

Spiders!

And after three seasons of mostly silent monsters with some short possessing speeches, we have quite the monologuer.

The epilogue landed well.

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