Specifically Vampire: the Masquerade with the release of Gehenna.
I always liked the offering of multiple apocalypses depending on how weird your game had become, from the quietly bleak "and then one day they were all just... gone" with a few vampires having a chance to become mortal and survive, all the way up to Antediluvian War with a few people having a chance to survive.
Still, it was weird to pick it up and open it, thirteen years after the game was announced, particularly after a run of great Revised supplements (including the Players Guide which is a gold standard of player and GM advice, and just came out about two months earlier) and not knowing what would follow.
No comments:
Post a Comment