Wednesday 15 June 2016

Carrying on plot threads in a high-risk game

How do you keep a high-fatality RPG going?

This thread started with horror, but some fantasy and SF entries have snuck in at the sides. The main tool that I seconded or thirded is organisations that can call new PCs in, with the caveat that it might make the horror of the unknown less unknown and horrible, so maybe make them not entirely reliable...

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