Wednesday, 8 June 2016

Signature Moves For GMs

What is your signature move? For instance my games tend to feature a mix of NPC authority figures so the PCs can trust some but not all, quick cut scenes, and if I have a cult in my game they’re usually inept and nutty rather than terrifying. And there may be a parallel universe episode at some point.

I ask after watching The Nice Guys, written and directed by Shane Black and full of his signature moves - shabby P.I.s, wiseass daughters, big conspiracies revealed by a single slightly botched murder, homes getting invaded, a pair of bickering minor villains... unusually only one scene is set at Christmas.

2 comments:

  1. I think this is a good question for a GM - emotionally stable enough - to ask their players. Fun answers coming back let a GM know what to keep. Diplomatic answers coming back might let them take out some overused tropes.

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