SteveD on five things gamers can learn from
The Fifth Element. I’ll just plug a couple of specific points, about how easy victories can be fun - and make hard victories stand out - and an idea in the section about running out but not empty:
... it’s good to have crit failures be out of ammo or your weapon breaks. But a better idea even then that is leave them with one bullet or a sword that will break on the NEXT hit.
That? That right there?
Brilliant.
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