... 64. I should have a name card as well as the players.
This is the game outline, also known as page 61.
VAMPIRE: THE MASQUERADE
LAST DANCE
Three cheers to the mirror
Now the two of us
Can we have one last dance?
Thursday, Jet Black New Year
New York City is home to over ten million people and haven to hundreds of vampires.
The Camarilla, the vampire establishment, serves under the Prince, Hellene. She has ruled since the turn of the century – hardly any time to some Kindred, but you have only been undead a few years. The Camarilla runs like a feudal fief – or an organised crime syndicate.
And like any syndicate, it has rivals, lieutenants who would rather be captains, and enemies.
Standing outside are the Anarchs, factions hiding in Brooklyn and the Bronx. Some think a better world is possible, others only care about a better supply of blood.
Hellene also tolerates others like the Church of Caine, the Hecata families, and the blood bank racketeers of the Circulatory System, so long as they contribute to “the good of all Kindred” in their own ways.
Around the city’s nightlife districts a number of clubs form the Rack, with vampire backers ensuring Kindred can hunt there in safety, provided they not make a mess.
The most prominent club on the Rack is the Electric, backed by the host known as Saint, but many Kindred feel most free in Thea Corbin’s Goth and alternative club Absolution.
In December, the sun sets before five in the afternoon and rises after seven in the morning. So the Camarilla likes to keep its subjects busy.
The Midwinter Gala is one of the most extravagant cultural events in the Kindred year. Artists in every field seek to perform there, or in spinoff events better suited to their style.
Kindred bands like Cold and Tearstain and performers like the violinist Michael Devere and the dancer Melusine prepare for a few minutes in front of the Prince.
Last Dance are to take the stage at Absolution the night before, in three nights’ time...
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