Adventure Calendar 20252: Cinderella
The lead Disney Princess, the story of
Cinderella is also popular for pantomimes as it has a beautiful and somewhat feisty heroine, a villainous stepmother and ugly stepsisters, a fancy dress transformation suitable for a costume design showoff moment. No fight at the end but you can’t have everything.
The motif of finding the heroine through a lost shoe goes back as far as a Greek story told around the BCE/CE turnover, but Cinderella mostly codified in France with Charles Perrault in 1697, after an Italian version in 1634.
She generally only has so much agency and ends up needing a lot of help, though some versions give her a more active part. See
Sapsorrow, the version dramatised in
The Storyteller, where she escapes a terrible fate and makes a new one for herself with a magical disguise and some dress theft.
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| And a happily ever after |
The lack of a fight at the end makes this less immediately adaptable to standard RPG shape, but the mix of magic, fancy royal events and attempts to subvert it lends itself to toying with it as the PCs are the ones trying to help or hinder something like this. See Witches Abroad for an example.
I’ve actually addressed Cinderella for Relics, with the Fairy Godmother’s Needle as a quietly powerful item that can remake clothing and allow someone creative to spin up beautiful fashions and flawless disguises. I also found that there’s no standard origin or name for the Fairy Godmother so I made her Aglaea of the Three Graces.
You Shall Go To The Ball
The PCs get a chance to attend the fanciest formal event of the season - whether they want to or not - and perhaps get mixed up in romances and schemes, and maybe see someone there who needs some PC shenanigans style help.