Up to seven play mighty wizards and each is also in charge of part of running the game in what is described as a GM-full game. And each gets a character-specific board game as part of play.
From Jay Dragon (Yazeba’s Bed & Breakfast, Wanderhome).
It’s about power, and hubris, and patriarchy/
As Gillen notes, big commitment RPGs are usually about time, long campaigns and the like, but his is intended for shortish games, with a one-shot design on the way, but about committing in that time, everybody prepping. He notes that his playtest group all GM games regularly.
I’d be curious to see if this encourages more formalised GM duty sharing games.
No comments:
Post a Comment