An RPG.net forum thread on the psychology of non-human characters, No Humans In Funny Suits points out some good and not-so-good examples across gaming and related media.
Of course, ultimately all such characters will be played by humans... but it’s good to set out and think through some parameters for consistent characterisation.
Then again that’s true of human-type characters as well.
Uh, anyway, I had a point, can anyone see where I dropped it?
No comments:
Post a Comment