Monday 15 March 2021

Stargrave rules and miniatures previews

First look at crew creation rules and the first plastic miniatures kits for Osprey’s post-collapse space opera SF skirmish game Stargrave.
The galaxy is a rough place. Most of the once-powerful planets have been reduced to rubble, their populations decimated. Even the smaller colonies that were left untouched by the war have seen their economies collapse as necessary trade dried up. Vast pirate fleets roam between the stars, taking what they want and enforcing their own brand of law and justice. Plagues have run unchecked through many systems. Famine has turned others into wastelands. Raiding, border skirmishes, and other low-level warfare is rife.
It is against this background that the ‘independent crews’ operate. Generally consisting of a single ship and a small crew, these small bands travel between the systems, keeping to the shadows and out-of-sight of the pirate fleets.
As I thought on first hearing about it. it’s looking very Ashen Stars, although even more beat-up.

And the reason for the collapse is a war as befits a wargame, rather than a mystery as befits a mystery game:

The 28mm miniatures are humanoid (and all masculine, with feminine sprues to follow) and pretty Rogue Trader chunky rather than the slim realistic true scale style made increasingly popular with 3D printing, more obviously so than Frostgrave. I expect that you can switch bits and pieces around with Frostgrave so you can create melee armoured types and wild-haired space warriors, use Wizard parts to make mystics, and Demon heads to make a crew full of Star Wars Devaronians and other cantina aliens, as well as using the small number of uplifted animal heads to Pugmire up your Frostgrave armies.

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