RPG a Day 2018
20. Which game mechanic inspires your play the most?
I generally tend to prefer rules that fade into the background, but I like them to have some interesting effects here and there. What those are vary from game to game, from the Drama Points in Buffy to the initiative ordered by who’s doing what (so Fighting is always last) in C7’s Doctor Who.
If I were to pick one thing I generally like, it’s an option to bump something up to a success before or after rolling when you really want to succeed. It shows what really matters to the players.
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