This is usually up to the GM first and foremost, but players can contribute a great deal. They describe what their characters do as well as choosing what they say, and create their backgrounds, and can in many games add details pertinent to them, like what their homes and possessions and connected NPCs such as contacts are like. They can bring more in, such as visuals (miniatures, art and so on) and more details like background and bluebooking between sessions.
Monday, 6 August 2018
RPG a Day 2018: 6. Making a world seem real?
RPG a Day 2018
6. How can players make a world seem real?
This is usually up to the GM first and foremost, but players can contribute a great deal. They describe what their characters do as well as choosing what they say, and create their backgrounds, and can in many games add details pertinent to them, like what their homes and possessions and connected NPCs such as contacts are like. They can bring more in, such as visuals (miniatures, art and so on) and more details like background and bluebooking between sessions.
This is usually up to the GM first and foremost, but players can contribute a great deal. They describe what their characters do as well as choosing what they say, and create their backgrounds, and can in many games add details pertinent to them, like what their homes and possessions and connected NPCs such as contacts are like. They can bring more in, such as visuals (miniatures, art and so on) and more details like background and bluebooking between sessions.
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