Tuesday, 24 May 2022

Star Wars Rebels rewatch

I decided to rewatch Star Wars Rebels starting on May the 4th. A more straightforward series than The Clone Wars as it doesn’t hop around in time or perspective and just follows a small cast created for it.


And that small cast might look familiar to players of Star Wars RPGs, starting with the West End Games classic and its templates like the Kid, Minor Jedi, and Tough Native.

Not to mention concepts like Imperial Inquisitors - and direct shout-outs like the B-Wing being tested on a planet called Shantipole.

The main characters have official Imperial Assault miniatures, and have made appearances in art in FFG Star Wars books, but people have been statting them since the show started.

Imperial Assault Rebels by Barkoma on Reddit

And as a show - it’s a lot of fun, and could be surprisingly dramatic as well.

The visual style doesn’t 100% work for me, and it’s not entirely consistent as some secondary characters end up notably more realistic or more Muppety than the core cast, but it doesn’t generally get in the way.

It starts pretty small with Season One, pretty much all around one planet with a couple of recurring Imperial enemies. The end brings in a bigger picture, and connections to the wider setting and particularly The Clone Wars. Season Two expands things substantially, with some expectations of knowing one of the previous show’s plot points, making it less its own thing but it does lead to (for me) the emotional peak of the show. Season Three borrows some Legends - Thrawn isn’t an interesting visual but it uses him pretty well - and goes a bit deeper into the Force again as well as other parts of the setting like the state of the Mandalorians. Season Four goes big and goes home, though for me the Force-involved Weird Level gets too high at the end it mostly sticks the landing.

Overall it’s a good example of long-form classic Star Wars, not least the most traditional RPG setup.

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