11: Masks: A New Generation
A superhero RPG that focuses on a specific subgenre, Masks: A New Generation is a Powered By The Apocalypse game (so it has playbooks for different archetypes that you customise) about adolescent heroes trying to make names for themselves and figure out who they are.
Umläut starts with young bands starting out full of hope and clashing ego, and that sounds more like Masks.
For the comparison to work it has to be a setting with quite a few established superheroes and teams, otherwise the PCs would be big news too quickly. They may not even be the only superpowered band in their high school. Everybody can change the world, but they’re not going to do it before play starts.
Will this team make it? Or will they split up and take the city with them?
Breakout
Concept
In a city of millions with hundreds of supers running around, the new generation can’t all be protégés of legends or students at mutant school. A would-be teen band with some powers that are going to complicate their lives but boost their stage shows.
Shatter, lead singer, Bull with trouble controlling his sonic blast
JJ, guitar, Scion, knockout riffs, daughter of the infamous thief Johnny Guitar
Kid Secret, rhythm guitar , Delinquent, illusionist, little brother of a better-regarded college hero
Angie, keyboards, Brain, keeps the band’s gear running and builds robots
Velocity, drums, Outsider, speedster never quite moving at the right speed
Statistics
Hope 1
Ego 1
Fanbase 1
Cash 0
Performance Traits
Technique 2
Power 4
Stagecraft 1
They’re superheroes and they’re teenagers, Clash Scenes are really going to be a thing
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