Vampire: The Masquerade - Bloodlines 2 thoughts after the fact
Pretty linear, with some small and some biggish choices that affect which ending you get. That’s fine, I was expecting it.
Remember how Bloodlines lets you run off to the Anarchs if you don’t want to do the Prince’s dirty work and they immediately send you back to do the Prince’s dirty work?
(The reveal of the Hardsuit Labs version was a Spooky House level.)
Missing a cemetery level as well.
I appreciated the note that, yes, BL2 starts where BL1 ends with the unwise opening of a box.
Could definitely have done with more enemies if we’re spending that much time thumping them. Also more killing move animations for the same reason.
And a button to skip the Fabien speedwalking.
Little bits of sewer in various levels just to make returning players flinch.
Lots of entertaining NPCs along the way. I can see why Lou and Tolly got plushies.
Great city atmosphere and score.
A lack of Muppet dancing and sourced music makes the clubs less fun.
And I absolutely would have put a Lacuna Coil song on the end credits.
Ignite the fire in your heart
Close to impossible
Stand up and overcome the invisible
Proper spoilers:
The noted absence of one flashback NPC of a specific clan led to the suspects for the Gardener being rather limited.
The final fight and aftermath are very BL1, even though unlike it and Redemption you don’t fight somebody who turns into a giant bat monster.
Vampire superscience, I guess? Okay. Not what I come to this setting for.
Does the Rebar Killer plot hold together? I would like an actual answer.
No comments:
Post a Comment