20. Promise
20. Have the characters kept or broken more promises?
Overall, I go for characters who keep their word, with the power to make plans and promises and act on them. I don’t play helpless or struggling very often, and when I do they rarely have much of a chance to promise anything.
As a GM do I especially punish treacherous PCs? Hmm...
Currently in the captain’s chair in Star Trek Adventures, and I keep offering to negotiate with Romulans invading our side of the Neutral Zone. Hopefully they’ll listen one of these times since the game is set just before Nemesis.
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