(Also the feedback form really needed some N/A options for STs rather than players, and an Other spot for the list of other RPGs played.)
Sunday, 23 August 2026
Vampire: The Masquerade V6 alpha playtest
Overall, this feels like an edition I could run, with quite a bit of houseruling and throwing some of its changes out entirely. Combat (physical and social) both feel more systemised. Clan Traits push clans too close to classes as is. STs not rolling dice is fine but NPCs having mostly flat difficulty feels a step too far. Coming after one of my favourite edition and getting rid of its biggest innovation, this feels like a step back while trying various new things.
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