Today I was GMing a ttrpg game. The players latched onto a throw away comment (of course they did) and wanted to make it the focus of their session goal.
A player stopped and asked, "Is this ok? If you haven't prepped for it we can focus on something else."
That simple check-in made me feel incredibly cared for. Because it felt like I wasn't "The GM" there to provide a game...I was another player whose enjoyment matters.
We went with the new goal and I think it's going to be a really fun direction. That unexpected creativity is part of what I love about ttrpgs.
But it was 100 times more fun because I knew my players were there to support me + each other.
Cass Kay on Twitter
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