RPGaDAY 2019
28: LOVE
Love as a plot.
“It’s love, in point of fact. Something a good deal more dangerous.”
Love is one of the great motivators in life and fiction. It tends to feature in character-focused RPGs, sometimes as the central system in story games.
It’s not something every player will be comfortable with acting out at the table anyway. Borrowing some advice I read in Cyberpunk one option is romance at one remove, with NPCs needing help with their affairs and the PCs playing matchmaker.
But if players go for it, it can really make a game. The Watch House stopped being a Monster-Of-The-Week series when Milli and Jake’s players created a love triangle.
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