RPGaDAY 2019
2: UNIQUE
What makes RPGs unique among other kinds of entertainment?
The classic selling point has always been that the players get to choose what their characters do, more completely than in even other interactive media. But of course that presumes the GM lets a specific idea ride, so that varies from table to table and session to session.
The combination of improv and rules is a factor too, even if it’s always been the shaky foundation of the whole idea.
As a GM, yes, being surprised by the players is one of the big appeals, up there with its use as a creative outlet and, oh yes, getting out of the house and talking to people.
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