1 - Patron
The Patron or questgiver is generally the NPC who aims the PCs at the adventure of the session. Patron comes from Traveller, where it’s usually expected to be a freelance job rather than rumours in the tavern or orders from a superior. (Discussed here in another RPGaDAY post)
Different games have different expectations for these, like the slightly overused tradition in Shadowrun where Mr. Johnson betrays the PCs. Orders from Starfleet or the Rebel Alliance high command are likely to be treated with less resentment than orders from the local vampire Prince.
Only rarely do patrons recur and develop more as characters - Giles could be a PC patron in Buffy The Vampire Slayer, getting some spotlight episodes of his own, including the Watchers being his patron in turn and changing how he feels about them.
These days a Patron can also be an out of character reference for someone who’s subscribed to Patreon or something like it. They’re generally much more welcome.
Which comes from patrons of the arts. Can you get the PCs involved in creative fields? Maybe finding rare art supplies?
1a - 5, 8, 3
Why, Grateful, Genre
The patron gives you a cushy new gig because they’re happy with how well the last one went. Enjoy it while it lasts!
And being me, might as well do a Buffy take.
A witch shifts the town into a fairytale. Can the gang bust the princess out of the tower without a handsome prince’s help which will trap her there sorta-happily ever after?
1b - 1, 1, 1
Who, Envious, Adventure
Who is envious of you getting called for this adventure?
Autocratik drawing responses
Runeslinger with a horror campaign prep plan
Bonus: Odd Artworks draws a dungeon
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