6 - Motive or Motivate
Motive in the picture, Motivate somehow got into the list I copied, possibly an early typo but here we are.
Motive
This suggests mysteries. A classic way to introduce a setting, get the PCs to talk to various NPCs and investigate locations. And a murder in particular sets a certain tone.
(Not that it has to, as I’ve noted in the past there are some weirdly cosy murder shows out there. Imagine someone reacting to the start of Murder She Wrote like they do in The Killing. I guess it was Twin Peaks that first got me thinking about that...)
The trickiest part of such an investigation is NPCs lying. As the GM is making pretty much everything up already, and has to be a reliable narrator most of the time, I sometimes have to make it clear in a description that an NPC isn’t telling the truth.
Motivate
What’s your motivation?
Sure, it can just be “this is the adventure” but there can be more to it than that, and often is in more character-led games.
Have you ever been turned off by an adventure hook? I have. Not often, hopefully not often enough to be that kind of problem player (I’ve seen a couple players who would avoid basically any adventure, which I’ve always found baffling) but sometimes the buy-in isn’t there. Mismatched expectations can bring this up, but it could also be how someone feels on the day. I think the best approach is to discuss what you all do and don’t want from a series, and see what works for this session.
6a - 2, 2, 2! (That does make 6!)
What, Nostalgic, Character
A gremlin has stolen your childhood teddy bear! THIS WILL NOT STAND.
No comments:
Post a Comment