16 - Overcome
The halfway point! We shall overcome!
I tend to think of combat more as fight scenes than in tactical terms. The PCs can overcome their opponents before I’m overcome by the rules.
I gravitate to systems as a GM or player that don’t give me choice paralysis. I often go first or last in character generation for the same reason.
16a - 6, 5, 4
How, Confident, Rule
A legal battle! And you’d better be sure that expert witness is going to deliver the goods!
A system like Leverage where the Mastermind makes a final roll for how well the plan succeeds based on everyone else’s rolls until then could work for a lawyer show building to a closing statement and decision.
Autocratik illustrating 1-16
No comments:
Post a Comment