18 - Sign
I’ve never had a deaf player at my tables, though I have had some hard of hearing, and sometimes non-verbal who communicated by notes.
Sign language has a fascinating history, but in a verbal medium like RPGs they’re rarely represented. Some PCs are quite likely to know military hand signals, other sight-based communication methods like semaphore or secret codes for silent action, however.
Other visual communications like hobo code and graffiti markers sometimes appear in games, often with actual visual references, or described in scene-setting.
18a - 1, 2, 4
Who, Nostalgic, Rule
Vows of silence weren’t common in monasteries until after the medieval period, but they had places and times where silence was expected, so developed their own sign languages. And now for some adventure-based reason like stealing a reliquary, the PCs have to get around a monastery at night without making noise...
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