4 - Message
Does your game have a message? Sometimes, maybe as connected to a theme. Intended or otherwise.
Some RPGs have messages built in, whether strong like a lot of one-and-done games or lighter like the various games in the Darkness family that look at the human condition in different ways, apart from Werewolf: The Apocalypse always being in part about fighting for the environment.
Messages are also things PCs might have to deliver. Urgent news? Battle plans? Love letters?
You could base a game on a group like the Pony Express. See The Postman for an out-of-genre example.
“Can’t stop the signal.”
The first Vampire: The Masquerade V5 adventure pitch I heard, from White Wolf’s Jason Carl at its announcement at World Of Darkness Berlin, was about the PCs being “volunteered” by the Prince to deliver a message to another city due to the new rules against electronic communication. “You, you and you, take this box...”
4a - 1, 10, 2
Who, Excited, Character
One of the gang has been waiting all week for a text from a possible romantic partner... and there’s no signal in this cavern full of monsters.
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