27 - Tactic
I’m really not a tactical play player or GM. I draw a map for a fight maybe once every five years.
One of the three times I made a tactically interesting mapworthy fight in The Watch House was a complete accident. It was the time I put a fight with vampires in a house with heavy shutters during the day, so the PCs could stop them moving freely but there were enough vampires to close the shutters again so they couldn’t keep them all open.
But I do have tactics for other things, like a reliable way to infodump an urban fantasy setting for new players by asking if one or more of them wants their PC to be new to it.
27a - 2, 4, 1 (offer!)
What, Enthusiastic, Adventure
Your Adventure! PCs have a chance to go on an expedition to a lost city! But they have to take this film crew with them! I’m sure that won’t be a problem!
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