#RPGaDAY2020
13: REST
Rest breaks in sessions.
My response to Rest comes from a discussion during an online session last night. These tend to be two and a half to three hours, and one thing they lose from face-to-face gaming is the break to get snacks somewhere in the middle. Players make the usual quick runs to the loo and/or fridge, and it only feels communal when the GM announces and does it.
When GMing I try to aim for the end of a scene here, maybe a bit of a cliffhanger. Mid-session cliffhangers are easier than end of session, because players are often reluctant to let you get away with that.
For downtime in-character, see the Buffy thread.
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