Wednesday, 17 January 2024

Character Creation Challenge 2024 17e: ICONS 1

Character Creation Challenge 2024


ICONS is a pretty light 2D6-based superhero RPG influenced by the original Marvel Super Heroes. Using the second Assembled Edition as the first edition PDF isn’t available separately.

It defaults to random character generation, though it has a points-based option. 45 points each, 1 point per for Attributes, Powers and Specialties, Extras 1 per point of the base power, Limits countering that cost.

Having created a public city team for the 2022 challenge, this time a city’s big private team...

The Aces

A team dedicated to fighting organised crime in 1960s Las Vegas. (The series version of organised crime may be more Batman: The Animated Series than Crime Story.)

Team Qualities
Crimefighters
Contacts
Secret Identities

Starting with their team leader:

17e:

One-Eyed Jack
James Jensen

Team leader and mastermind

Having lost a friend when one gang targeted another in a drive-by shooting and didn’t stop shooting, a former rich kid dedicated his life to stopping this happening to anyone else.

Inspiration: The Shadow and therefore Batman etc.

Origin (note that origins are for random creation, so including what would fit for the record)
Trained

Attributes
1-8 spread as standard, 6 is peak human, and points-based characters can have one at 9 or 10.

Prowess 5
Coordination 5
Strength 4
Intellect 5
Awareness 5
Willpower 5

Powers
2-5 on the table, adjusted by Origin

Control
Gadgets 6
(commonly Dazzle, Life Support, Strike, Swinging)

Specialties
Skills and other non-power abilities, rated 1-3. For random characters a 2d6 table provides 1-4 of them.

Athletics 2
Investigation 2
Martial Arts 2
Mental Resistance 1
Performance 2 (disguise - he actually has two eyes!)
Stealth 1

Devices
Items that contain powers

Armour 2
Fighting Gloves (Bashing Weapon)
Smoke Grenades
Hot Rod (Vehicle)

Qualities
Aspects - in the first edition you could have separate good and bad ones, but now they’re all meant to be sources of both help and trouble, which I think makes it trickier to come up with. So a bit of a houserule to have a neutral one, a mostly good one and a mostly bad one.

Pushes himself to protect innocents
Always has an ace up his sleeve
Has nothing else

Stamina (Strength + Willpower) 9

Determination (basically Story Points, characters with fewer powers get more) 5

Extras and Limits
These let you switch out powers, add abilities to them, or limit them which gains other advantages.
None

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