13 - Evocative environments
I’m pretty bad at this. I can describe an old dark house or the like, but don’t take it much further. And I use maps on a less than annual basis so don’t expect many tactically interesting locations. I also look for far more visual references for characters than places.
But I manage a telling detail now and then, like the recent description of a nightclub as OONCHA OONCHA OONCHA OONCHA.
13a - Environments
One place I would try to provide a map would be a limited environment like a space habitat or similar location for a classic Base Under Siege.
I would love to do a full maps-and-flee-meter play of Grace Under Pressure for Call Of Cthulhu sometime.
Also soundscapes, like Tabletop Audio.
Take all you know into the undertow |
13b - Zombie
And speaking of bases under siege. How do you make a zombie apocalypse not feel overly familiar? How many ways can we reveal that Humans Are The Real Monsters?
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