24 - Acclaimed advice
I already mentioned writer and designer Greg Stolze’s free-to-all articles on playing and GMing RPGs once this month. Go and look at them! (Attribution/Non-derivative Downloads second from the bottom of this page.)
24a - Advice
Mentors and advisers are one of the most often NPC-only figures in RPGs because they typically know a great deal about the setting. A mentor PC can work if the player knows a lot as in a published setting, or the player can create a lot like a co-plotter. (Which is also advice from Greg Stolze!)
Now I will use a picture of Dungeon Master. He could be a PC in a setup like this. If the other players don’t mind him vanishing for big chunks of every adventure and being no help in fights. |
24b – Antique
I’ve talked about a magical antique shop as a setting before, borrowing from Friday The 13th: The Series, so what else?
How far away does a given time feel? The 1920s-30s setting for Call Of Cthulhu and the likes, contemporary when the source stories came out, feels a lot more modern than just a generation earlier. Movies and especially talkies are definitely a factor there, but fashion is too - the tuxedo hasn’t changed much in a century and a lot of flapper dresses wouldn’t look out of place at a cocktail party tonight.
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