11 - RPG with well supported one-shots
Dread. Which is ironic because a horror game using Jenga as the core mechanic is all about not being well supported.
Horror games are naturally one-shot-heavy, with games like Dead Of Night and Quietus which aim for finality as well as options like the Cinematic version of ALIEN and the one-shot, miniseries and campaign rules for Fear Itself.
Dread in particular has the character questionnaire setups with lots of leading questions to feed into the scenario.
All. Fall. Down. |
11a - One-shots
I was introduced to the idea of specifically playing one-shots early, with TOON having several in the rulebook and only really getting to a more “campaign” structure in a later sourcebook. Filling a single session with incident is easy enough but there’s an art to introducing and actually finishing a story of some sort.
11b - Invasion
A suitably dramatic invasion can be the frame of a series by itself or shake up an existing setting. Or in a suitably big setting aliens invading could be a reasonably busy day for the PCs.
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