18 - Memorable moment of play
The moment I knew The Watch House was going to be more than a monster-of-the-week game was when Milli’s player asked Jake’s if he was cool with Milli being in unrequited love with Jake. And this was right after Jake started dating Emma the helpful friendly witch NPC so it would create a love triangle. He chuckled and agreed and we were off to the heartache races.
Of course it ended with a swordfight. This was a Buffy game. |
18a - Moment
Time travel games are the most likely to let PCs have “save points” where they can go back and redo something. It’s rare otherwise despite being a popular choice in computer games and ever since flicking back in a gamebook after discovering a choice led to a trap, because the GM and player have to do the rewinding rather than the system doing it for them.
18b - Curse
I feel like this could have been day 13.
A curse is a good way to motivate PCs to action, especially one with a countdown attached. (See M. R. James references on day one.)
This post warms my heart.
ReplyDeleteAll I did was 'yes and'!
That whole table was lightning in a bottle, and full of great memories.
Aye, absolutely.
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