21 - Classic campaign
Since we’ve already talked about well supported campaigns and a lot of the obvious classics have been rereleased with support so I’ve talked about them already, which ones haven’t?
Orpheus, probably the most successful series of adventures the World Of Darkness has ever had. The Orpheus Group got enough coverage in Wraith: The Oblivion 20th Anniversary Edition that you could probably run it with the slightly updated rules, but a new edition could be a big success.
I know it says "Don't look back" but here we are. |
21a - Campaign
I prefer the term series as it better reflected the kind of game I run. But anyway.
To look at this one-word prompt another way, a political campaign.
Parlour LARPs often feature PCs looking to acquire power and title. In many settings it’s more about collecting support to seize a recently vacated throne than conducting an orderly well-vetted vote. The PCs trying to take it may well be the ones responsible for it being vacant as well. See the long list of short-lived immortals who claim the position of Prince in many Vampire LARPs.
I know Aberrant and Shadowrun at least have adventures about a prominent NPC seeking to become President of their future USAs. The Aberrant one has an option for a PC running as its characters could be suitably high-profile. Obviously that could change the focus of a series quite extensively.
21b - Disaster
One of the groups I fleshed out for Trinity Continuum is the Neptune Foundation, an emergency disaster relief group, people that go into danger to save people and stop threats when they can. It could be a great setup for an entire series.
See also the example Cortex Prime game Hammerheads.
Disasters can also strike settings in ongoing games. Do the PCs have the power to have a big effect like superheroes, or will they just have to struggle to survive like the motley protagonists of a disaster movie?
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