22 - Notable non-player character
Less is often more. Even characters who have a lot of table time like NPC party members, sounding boards and connections chosen by players still need a clear hook and a couple of traits you can put across reliably.
They can also be narrower than I’d choose for a player character. They can be too powerful or informed, not powerful or informed enough, or overall unsuited to the kinds of situations player characters often get involved in.
It helps to have some spare NPC basics ready to go, with a few names and descriptions noted down, so it isn’t as obvious when the players move out of the material you have prepped and meet a stranger called “Uh... Bob...?”
22a - Character
When someone has character it shows courage and integrity and generally positive traits.
22b - Interdimensional Space
Not very different from the Parallel Worlds prompt, just more...space-y? Maybe the differences are more “gravity is different” than “evil you has an eyepatch”.
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