Bias note: A game I playtested and could soon be working on.
Relics is an indie RPG of fallen angels on modern Earth, looking for answers about why Heaven is closed and collecting items with fragments of divine power for a possible future conflict.
It has tarot card based resolution using the Fugue system from Alas Vegas, and part of character generation is deciding what happened when the characters first met. I’ll stop before that point.
“You can go through this process with a concept already in mind, or you can go in with a blank slate and let random results prompt your imagination.”
Having done the former in playtesting, I’ll do the latter here.
Thorn, planter of the garden
Signifier
Draw a Tarot card. When this comes up in play, the spotlight is on your character.
Ace of Pentacles
Aspect
Angels have four faces. Which of the four is your strongest?
Behema, the bull, the aspect of endurance and persistence. This grants Mastery in Resisting and access to the Miracle Body of Beryl.
Herald
The archangel you follow or once followed.
Raphael, Dominion of Healing
Descent
“Some angels fall on purpose, with a clear intent in mind, even if that intent wavers when they encounter reality. Others fall by accident, or with no great plan, or through carelessness of memory or vagaries of emotion.”
Atonement - I did something terrible which I seek to undo.
Mission
The six major factions, each represented by a piece of the Armour of God.
The Shield Of Faith - We are here to save them.
Relic, Dominions and first Miracle
Your source of power and what you can do with and without it.
Dominion: Healing
Miracle: Healing 1 (must be touching the target)
Relic: A piece of jewellery or ornamentation
Descriptive Touches (optional)
Descent: 800-1200 CE
Angelic Work: You created a specific plant, animal, or biological concept.
Historical Impact: You inspired a legend, horror story, folklore, myth, religion, or religious schism, or are the solution to a great unsolved mystery.
Apparent gender: feminine
Apparent age: 40s
Mark: You have different coloured eyes.
Guise: Who you appear to be now.
Mortal Connection: Someone whom you care for and keep alive.
Memories with your fellow players
You have been on Earth, before and after your Descent, for millennia. How have you met and interacted in the past? These also provide skills.
Ms. Thorn planted the Tree of Knowledge, and fell out of guilt as religions fought over the right to the lost garden. She is the origin of the idea of the dryad, the untrustworthy wood spirit. She seeks the protect the world and the people within, not least the girl she has adopted as her daughter. Her eyes are the colour of the time of day. Her Relic is a locket with a pomegranate seed inside. She works as a guidance counsellor.
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